Jonas Novaki

3D artist, game developer, filmmaker and freelance photographer.

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Portrait of Jonas Novaki

Aboutme

Hey, I'm Jonas.

CEO & Creative Director of SporeWood Games, currently working on BoB – Battle of Bots.
Bachelor of Arts, Intermedia Design

I love collaborative storytelling and problem solving, and the same goes for card games. If you see me, hit me up for a game of Commander! Always happy to nerd out about game design, movies, gothic horror literature and ADHD.

Tools I work with

  • Blender
  • Photoshop
  • DaVinci Resolve
  • Lightroom
  • Premiere Pro
  • Figma

A high-octane roguelike third-person shooter with a bullet heaven extraction twist and a mecha-metal soundtrack.

Gameplay trailer

The moon is shattered and humanity is on the brink of extinction. Pilot BOB, the bot-battling mecha, and face off against endless hordes of bots and brutal bosses in the industrial ruins of civilization.

Build your very own BOB from a wide variety of weapons and abilities and unleash devastating synergies against the god-like AI DAVE.

Shoot. Loot. Level.

Every run starts fragile: running, dodging and kiting bots. Upgrades stack into synergies, and a weird pick like “bounce” turns into a whole build once it meets “explosive impact”. Chips collected during a run buy permanent upgrades, turning BOB from a scrap-mining bot into a true bot-slaying mecha.

My part

I'm CEO and Creative Director of SporeWood Games, a seven-person studio from Trier. BoB started as our entry for the GameDevWeek 2024 jam and has since been playtested at DoKomi and Gamescom.

Studio
SporeWood Games
Genre
Roguelike bullet heaven shooter
Engine
Unity 6
Platforms
PC (Steam) & Steam Deck
Mode
Singleplayer
Release
2027

Team

  • Tim MullerLead programmer
  • Jonas NovakiCreative director
  • Ramona HaberechtArt director
  • Yannick SpäderLead 3D artist
  • Fabian WittingUI/UX design
  • Dennis Schlüter3D artist
  • Philipp A. KohoutSound design

Freelance

  • Felix Paul Kühn3D animator, Palurdas Arts
  • Georgi DimovTech artist

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GameDesign

Video games, board games and tabletop RPGs, from game jams to my bachelor thesis. BoB – Battle of Bots has its own section above.

SIGNAL//BREAK

My bachelor thesis: a narrative skirmish tabletop RPG about pilots who rent giant mecha to scrape a living from a fungus-choked Earth.

Combat runs on card decks and hex maps. Each 3D-printed mecha docks into a base that holds its deck, dice tower and armor plates, so the miniature on the table is the character sheet.

Type
Tabletop RPG & skirmish game
Context
Bachelor thesis, B.A. Intermedia Design
Players
4–6, one as Recordkeeper
Role
Solo project

GRIMA

A dark fairy-tale adventure for the table. Rumpelstilzchen has cursed the forest, and a band of farmers, merchants and mercenaries has three days to win back the names he stole.

The board is built from laser-cut wooden hexes and 3D-printed edge pieces. Your dice are your life: every wound drops you from a d20 to a d12, d8 and d6.

Type
Narrative board game
Status
Work in progress
Language
German
Role
Game designer

Chaos, Crime & Catnip

A deckbuilding heist game: lead raccoons, chipmunks and cats through the catnip heist of the century while the goose police patrol the streets.

Role
3D art
Context
GameDevWeek 2025 jam, Trier
Engine
Godot
Platform
Windows, macOS, Linux

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Photography

Landscapes, weddings, urban decay and the occasional mushroom. Click a photo to see it full size.

3DArt

Renders and animations made in Blender. Click any render to view it full size.

Animations

Void sword
Gun case
Ghibli mountain
Crab mech

Interactive scene

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ShortFilms

Short films, shorts and experiments in moving pictures.

Short films

Hinter dem Licht (Remaster)Short film · 6:31 min · German · A film by Nic Kraneis & Jonas Novaki
Space for a short film16:9 video
Film titleYear · runtime · your role

Shorts